AoeStats
← CavArchers

Nomad

510230059Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1282
+16
🇺🇸 Berbers · United States
1272
+17
🇨🇦 Vikings · Canada
1261
+17
🇵🇪 Franks · Peru
1207
+19
🇦🇷 Mapuche · Argentina
1400
-22
🇦🇷 Spanish · Argentina
1265
-17
🇦🇷 Varangians · Argentina
1239
-15
🇺🇾 Portuguese · Uruguay
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,345 13:41 19:05 37:23 ⛏ Fish Boom FC
43 2,028 13:55 17:31 30:39 ⛏ Fish Boom FC
36 1,680 13:16 17:19 32:46 ⛏ Fish Boom FC
33 1,530 14:44 19:17 35:13 ⚔ Fish Boom FC into Archers
31 1,446 13:25 17:21 39:19 ⛏ Fast Castle
31 1,458 14:17 20:00 37:24 ⛏ Fish Boom FC
26 1,207 16:47 21:39 35:37 ⛏ Fish Boom FC
17 787 15:53 22:30 42:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,570 24,575 11,350 3,875 57,370 60,433
15,495 22,989 10,445 2,450 51,379 58,028
18,305 16,170 10,955 2,800 48,230 54,981
18,220 15,765 7,800 2,350 44,135 53,431
19,295 9,754 10,040 2,170 41,259 41,140
11,245 13,465 11,420 3,825 39,955 47,661
12,240 12,681 8,890 1,985 35,796 46,636
7,935 9,604 2,880 1,600 22,019 22,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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