AoeStats
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503722983Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 64m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1008
+14
🇲🇽 Lithuanians · Mexico
1006
+14
🇨🇱 Sicilians · Chile
1034
-17
899
-30
Player eAPM Actions Feudal Castle Imperial Opening
31 1,984 10:28 24:20 43:59 ⚔ Tower Rush
30 1,927 11:09 16:38 42:47 ⛏ Fast Castle
27 1,710 11:30 15:51 59:45 ⛏ Fast Castle
14 925 12:08 23:30 —

Resources

Player Food Wood Gold Stone Spent Collected
30,020 17,930 18,480 5,630 72,060 79,203
33,860 20,954 6,945 4,290 66,049 80,956
20,030 14,510 9,040 3,850 47,430 61,344
11,715 10,930 6,580 3,575 32,800 38,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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