AoeStats
← Arda Asar

Yucatan

510757564Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1538
+18
🇹🇷 Hindustanis · Türkiye
1520
+18
🇩🇪 Varangians · Germany
1693
-23
🇫🇷 Magyars · France
1447
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,497 11:20 14:57 34:57 ⛏ Fish Boom FC
42 1,572 11:43 16:08 33:15 ⛏ Fast Castle
42 1,577 11:14 15:50 30:33 ⛏ Fast Castle
37 1,402 10:13 14:22 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,625 22,360 13,885 3,945 67,815 69,256
14,285 11,464 6,135 3,705 35,589 37,319
13,470 10,417 8,255 1,400 33,542 36,325
13,120 10,185 4,945 4,205 32,455 36,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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