AoeStats
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Arena

510519869Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Cumans · Israel
1534
+15
🇹🇷 Teutons · Türkiye
1482
+18
🇫🇷 Danes · France
1523
-17
🇫🇷 Franks · France
1518
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,241 10:49 14:31 36:12 ⛏ Fast Castle
45 2,090 9:01 23:06 33:49 ⚔ Towers FC
34 1,571 9:21 20:35 31:37 ⚔ Scout Rush
31 1,461 11:04 14:34 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,030 26,205 17,700 5,990 74,925 75,733
18,720 17,179 11,380 1,110 48,389 51,947
25,055 10,191 5,305 2,250 42,801 43,955
18,210 8,050 6,310 3,450 36,020 40,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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