AoeStats
← Arda Asar

Coastal Forest

510337224Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 22m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1543
+13
🇫🇷 Persians · France
1538
+13
🇹🇷 Magyars · Türkiye
1510
-14
🇨🇦 Vikings · Canada
1455
-12
Player eAPM Actions Feudal Castle Imperial Opening
106 2,396 10:49 — — ⚔ Archer Rush
50 1,144 12:00 17:44 — ⛏ Fast Castle
45 1,019 10:05 22:39 — ⚔ Scout Rush
41 923 9:23 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,170 4,174 500 240 11,084 11,834
3,635 5,805 1,225 0 10,665 11,708
6,350 3,786 420 0 10,556 10,913
4,200 2,455 700 325 7,680 7,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.