AoeStats
← Arda Asar

Arena

510044567Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1627
+8
🇺🇸 Armenians · United States
1342
+19
🇹🇷 Teutons · Türkiye
1462
-15
🇹🇼 Huns · Taiwan
1403
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,349 11:17 15:05 32:23 ⛏ Fast Castle
47 2,244 11:51 19:45 40:30 ⛏ Fast Castle
39 1,852 9:35 23:49 35:53 ⚔ Towers FC
25 1,163 10:51 14:26 41:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,380 32,765 11,840 4,295 80,280 90,809
26,470 18,899 16,865 3,665 65,899 77,019
21,305 15,081 9,085 2,835 48,306 55,478
16,300 9,925 7,890 950 35,065 42,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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