AoeStats
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Arena

510782289Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
967
+13
🇩🇪 Burgundians · Germany
934
+15
🇬🇧 Jurchens · United Kingdom
920
+15
🇩🇪 Persians · Germany
907
+16
🇨🇳 Japanese · China
941
-16
🇨🇴 Byzantines · Colombia
938
-16
🇨🇳 Portuguese · China
935
-16
🇲🇽 Franks · Mexico
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,000 10:13 14:07 38:43 ⛏ Fast Castle
29 1,398 10:27 15:15 31:46 ⛏ Fast Castle
27 1,291 10:24 15:14 31:22 ⛏ Fast Castle
25 1,195 11:49 16:03 30:17 ⛏ Fast Castle
24 1,157 10:13 21:33 33:19
21 1,009 12:10 15:56 30:30 ⛏ Fast Castle
12 580 11:18 18:31 30:12 ⛏ Fast Castle
9 416 12:50 24:04 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
38,540 23,135 16,795 2,350 80,820 89,119
30,120 14,385 16,435 3,725 64,665 78,203
25,720 17,810 12,765 1,875 58,170 68,924
25,230 11,885 12,905 2,900 52,920 61,427
21,055 18,615 7,760 3,550 50,980 59,281
22,445 11,320 15,310 1,650 50,725 58,947
17,325 13,930 10,760 7,080 49,095 75,825
3,730 3,270 290 965 8,255 9,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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