AoeStats
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Arena

510775776Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1008
+14
🇫🇷 Franks · France
952
+16
🇬🇧 Spanish · United Kingdom
902
+19
🇫🇷 Romans · France
902
+18
🇻🇳 Saracens · Vietnam
973
-17
🇨🇳 Franks · China
958
-17
🇨🇳 Tupi · China
952
-17
🇨🇳 Varangians · China
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,147 10:43 14:29 28:39 ⛏ Fast Castle
29 1,131 11:42 20:51 31:37 ⛏ Fast Castle
28 1,081 11:41 15:39 37:30 ⛏ Fast Castle
27 1,042 11:30 15:34 30:08 ⛏ Fast Castle
26 1,023 10:28 15:46 35:19 ⛏ Fast Castle
24 910 11:17 15:26 31:07 ⛏ Fast Castle
16 608 11:56 22:08 37:20
13 486 10:59 16:18 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,690 21,295 9,710 1,600 49,295 53,483
19,790 13,315 7,550 2,400 43,055 49,638
19,975 10,540 7,480 1,050 39,045 43,004
17,380 10,775 6,360 2,855 37,370 42,800
14,250 9,815 5,910 2,425 32,400 42,316
13,725 10,183 3,785 2,450 30,143 40,744
13,405 7,735 5,600 850 27,590 33,962
10,495 7,845 3,450 1,680 23,470 29,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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