AoeStats
← Rien

MegaRandom

509135103Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
775
+11
🇲🇽 Tatars · Mexico
771
+11
🇫🇷 Franks · France
576
+19
🇩🇪 Saxons · Germany
678
-24
🇫🇷 Portuguese · France
659
-14
610
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,233 11:26 19:13 38:22 ⚔ Scout Rush
16 746 11:55 37:45 — ⚔ M@A Rush
16 708 14:00 19:59 31:46 ⛏ Fast Castle
16 727 11:17 25:15 44:27 ⚔ M@A into Scouts
12 533 10:45 21:32 — ⛏ Fast Castle
12 543 13:00 28:18 —

Resources

Player Food Wood Gold Stone Spent Collected
18,155 10,460 7,050 2,400 38,065 46,989
11,895 8,970 3,385 1,750 26,000 29,863
8,085 7,275 3,385 1,500 20,245 28,678
6,410 5,160 840 1,280 13,690 13,516
6,740 4,639 855 250 12,484 13,353
5,140 4,492 815 680 11,127 12,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.