AoeStats
← Waldmann

African Clearing

510286847Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 5m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1264
+12
🇩🇪 Saracens · Germany
1179
+15
🇮🇳 Varangians · India
1178
+15
🇬🇧 Hindustanis · United Kingdom
1038
+21
🇨🇳 Bulgarians · China
1312
-23
🇫🇮 Goths · Finland
1122
-14
🇧🇾 Armenians · Belarus
1122
-14
🇰🇷 Maya · South Korea
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 334 — — —
39 221 — — —
26 145 — — —
24 138 — — —
24 137 — — —
24 136 — — —
17 96 — — —
16 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 450 50 100 1,150 457
550 325 50 100 1,025 460
400 425 0 100 925 242
150 575 0 200 925 516
450 325 0 100 875 304
350 425 0 100 875 224
500 150 50 0 700 402
0 325 0 100 425 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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