AoeStats
← Waldmann

African Clearing

510286361Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 0m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1266
+9
🇺🇸 Mongols · United States
1195
+12
🇩🇪 Burmese · Germany
1166
+13
🇧🇾 Armenians · Belarus
1122
+13
🇨🇳 Persians · China
1132
-13
🇹🇼 Ethiopians · Taiwan
1118
-13
🇨🇳 Poles · China
1108
-12
🇨🇳 Spanish · China
1025
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 19 — — —
39 14 — — —
39 14 — — —
39 14 — — —
28 10 — — —
11 4 — — —
8 3 — — —
8 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 375
0 275 0 100 375 375
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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