AoeStats
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Fortress

509130234Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 64m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1469
+8
🇲🇴 Khmer · Macao SAR China
1201
+18
🇨🇳 Mongols · China
1158
+20
🇲🇴 Britons · Macao SAR China
1091
+21
🇭🇰 Georgians · Hong Kong SAR China
1271
-18
🇭🇰 Britons · Hong Kong SAR China
1257
-17
🇫🇷 Spanish · France
1256
-17
🇮🇳 Danes · India
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 4,672 6:51 11:17 27:15 ⛏ Fast Castle
41 2,678 7:05 10:45 25:19 ⛏ Fast Castle
34 2,189 8:10 12:09 27:14 ⛏ Fast Castle
32 2,063 7:44 12:06 27:25 ⛏ Fast Castle
26 1,711 8:39 12:16 26:07 ⛏ Fast Castle
25 1,634 7:09 11:24 29:56 ⛏ Fast Castle
25 1,642 7:05 11:22 24:41 ⛏ Fast Castle
21 1,380 8:20 12:07 25:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,455 31,535 44,070 3,210 138,270 164,344
43,475 47,670 27,830 3,175 122,150 130,509
44,970 33,205 23,815 4,450 106,440 119,311
45,560 29,940 24,140 2,015 101,655 115,057
47,560 21,960 24,375 2,935 96,830 112,258
32,860 30,685 13,340 3,200 80,085 101,432
24,980 31,850 18,055 1,905 76,790 94,689
25,150 32,115 12,920 2,995 73,180 84,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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