AoeStats
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Pilgrims

509060258Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 39m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1634
+15
🇯🇴 Malay · Jordan
1611
+16
🇨🇳 Georgians · China
1587
+17
🇨🇳 Cumans · China
1576
+18
🇩🇪 Saxons · Germany
1682
-19
🇺🇸 Saracens · United States
1622
-17
🇩🇪 Turks · Germany
1596
-16
🇨🇳 Portuguese · China
1557
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 2,978 10:52 15:28 — ⛏ Fish Boom FC
49 1,932 12:06 16:11 29:44 ⛏ Fish Boom FC
34 1,356 11:23 27:40 33:34 ⚔ Fish Boom into Towers into Fire Galleys FC
32 1,260 11:33 16:05 30:09 ⛏ Fish Boom FC
31 1,225 10:43 14:56 35:58 ⛏ Fish Boom FC
29 1,131 12:33 16:15 24:03 ⛏ Fish Boom FC into Galleys
29 1,155 10:49 21:02 — ⛏ Fish Boom into Fire Galleys into Galleys FC
22 860 11:05 22:43 34:46 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,800 18,355 10,900 1,260 42,315 44,420
14,910 12,685 8,585 3,000 39,180 44,446
13,700 16,291 7,950 1,045 38,986 41,540
9,725 19,571 6,960 800 37,056 39,408
10,560 14,099 6,510 1,600 32,769 35,770
8,950 16,430 5,835 1,070 32,285 34,686
11,405 15,886 3,365 615 31,271 33,372
6,595 6,034 2,215 1,740 16,584 17,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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