AoeStats
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Black Forest

510409601Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1215
+14
🇨🇳 Persians · China
1169
+16
🇨🇳 Turks · China
1164
+16
🇺🇸 Varangians · United States
1099
+20
🇺🇸 Persians · United States
1183
-16
🇵🇦 Khmer · Panama
1183
-17
🇨🇴 Vietnamese · Colombia
1181
-17
🇹🇷 Mongols · Türkiye
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,958 11:32 14:49 28:22 ⛏ Fish Boom FC
35 1,869 12:04 17:20 30:36 ⛏ Fast Castle
31 1,620 15:00 19:44 41:01 ⛏ Fast Castle
26 1,399 13:54 17:58 35:52 ⛏ Fish Boom FC
25 1,317 11:14 16:24 30:13 ⛏ Fast Castle
24 1,257 10:37 14:19 30:48 ⛏ Fast Castle
18 938 11:30 19:26 35:03 ⛏ Fish Boom FC
13 712 14:07 21:53 42:54 ⚔ M@A into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,305 29,801 41,510 1,500 119,116 123,307
42,910 18,745 17,990 3,050 82,695 92,035
30,735 26,870 18,770 3,155 79,530 84,776
29,885 23,273 17,435 1,900 72,493 78,012
27,325 18,485 21,170 2,380 69,360 99,427
14,900 29,161 14,915 3,940 62,916 87,127
18,350 22,460 8,435 2,540 51,785 63,645
18,840 12,701 7,490 1,400 40,431 41,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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