AoeStats
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Arena

510394238Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
1164
+14
🇨🇳 Turks · China
1149
+15
🇳🇱 Varangians · Netherlands
1083
+17
🇹🇷 Japanese · Türkiye
1061
+18
🇨🇴 Persians · Colombia
1157
-18
🇹🇷 Teutons · Türkiye
1141
-17
🇵🇪 Italians · Peru
1097
-15
🇨🇴 Hindustanis · Colombia
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,030 10:45 14:59 28:11 ⛏ Fast Castle
36 1,633 13:14 17:13 28:23 ⛏ Fast Castle
32 1,443 9:55 15:25 31:00 ⛏ Fast Castle
26 1,197 10:07 14:11 33:48 ⛏ Fast Castle
24 1,108 11:45 17:12 29:08 ⛏ Fast Castle
24 1,079 11:08 17:14 30:11 ⛏ Fast Castle
20 919 11:10 15:28 30:51 ⛏ Fast Castle
18 833 10:18 18:00 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 14,955 15,565 2,300 64,485 71,012
23,580 23,181 10,320 2,300 59,381 72,739
24,320 11,930 15,155 2,550 53,955 56,359
21,620 15,405 13,835 950 51,810 60,519
23,570 12,080 10,245 2,450 48,345 62,575
15,050 12,800 9,715 750 38,315 41,930
10,820 13,355 8,185 2,330 34,690 38,400
11,600 10,190 3,465 1,875 27,130 31,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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