AoeStats
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Arena

510660634Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
986
+12
🇲🇽 Britons · Mexico
938
+13
🇲🇽 Franks · Mexico
851
+16
🇵🇪 Spanish · Peru
915
-15
🇨🇱 Byzantines · Chile
890
-14
🇲🇽 Mongols · Mexico
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,231 11:34 15:24 32:26 ⛏ Fast Castle
29 1,188 13:44 17:15 32:00 ⛏ Fast Castle
27 1,114 10:22 16:29 27:34 ⛏ Fast Castle
24 987 9:57 16:50 34:04 ⚔ Archer Rush
12 505 11:03 — —
9 358 12:03 18:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,670 10,350 8,625 850 35,495 43,111
11,275 11,505 6,450 1,660 30,890 32,760
11,485 11,535 6,270 900 30,190 42,253
10,835 6,890 7,065 2,800 27,590 31,889
6,120 3,735 1,230 200 11,285 13,571
3,600 2,815 100 185 6,700 8,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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