AoeStats
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Coastal Forest

510939727Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 39m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
955
+32
🇬🇧 Huns · United Kingdom
950
+16
🇦🇷 Varangians · Argentina
967
-17
🇦🇷 Romans · Argentina
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,503 10:14 22:47 — ⚔ Fish Boom into Scouts
28 1,111 16:04 23:51 — ⛏ Fish Boom
16 612 9:53 24:31 37:10 ⚔ Scout Rush
10 397 10:19 22:02 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 7,160 8,670 975 34,770 37,331
10,975 8,320 4,420 750 24,465 27,288
10,790 8,139 3,295 1,175 23,399 27,034
8,425 10,215 3,375 300 22,315 25,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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