AoeStats
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Baltic

510931306Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 61m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
954
+13
🇦🇷 Romans · Argentina
914
+15
🇦🇷 Franks · Argentina
881
-14
🇦🇷 Huns · Argentina
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,545 12:01 20:02 37:29 ⚔ Fish Boom FC into Scouts
22 1,336 10:40 18:03 33:07 ⛏ Fast Castle
17 1,062 9:53 17:33 37:13 ⛏ Fast Castle
15 919 10:37 21:06 36:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,240 20,945 18,060 1,750 71,995 92,378
22,265 19,410 15,545 2,810 60,030 83,534
20,085 11,770 14,365 400 46,620 59,021
15,465 10,285 8,500 2,230 36,480 39,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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