AoeStats
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Black Forest

508679491Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
817
+12
🇸🇪 Goths · Sweden
743
+15
🇷🇴 Italians · Romania
740
-14
🇷🇴 Vikings · Romania
720
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,104 12:05 17:22 35:46 ⛏ Fast Castle
27 1,627 11:08 24:15 38:22 ⚔ Fish Boom into Archers
16 956 11:05 24:45 39:28 ⛏ Fish Boom FC
15 883 13:41 20:55 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,985 19,018 17,760 3,000 69,763 85,008
30,630 18,287 14,020 3,075 66,012 93,002
24,925 19,435 18,980 2,250 65,590 77,483
30,120 17,472 14,530 2,240 64,362 85,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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