AoeStats
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Arena

510483032Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 38m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
969
+12
🇨🇳 Turks · China
921
+14
🇨🇳 Vietnamese · China
855
+27
🇵🇪 Danes · Peru
778
+19
🇨🇿 Hindustanis · Czechia
905
-17
🇲🇽 Mongols · Mexico
868
-15
🇦🇷 Bohemians · Argentina
867
-15
🇨🇳 Italians · China
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,382 10:19 17:45 32:13 ⛏ Fast Castle
30 1,165 11:12 14:57 31:30 ⛏ Fast Castle
21 804 11:05 16:27 31:01 ⛏ Fast Castle
21 829 10:49 16:30 — ⛏ Fast Castle
16 613 12:35 20:40 30:58 ⛏ Fast Castle
11 434 11:45 16:33 34:05 ⛏ Fast Castle
10 395 13:24 20:09 — ⛏ Fast Castle
10 402 11:16 18:06 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,990 13,670 10,155 950 43,765 53,292
23,920 8,065 9,350 215 41,550 44,770
13,550 12,940 8,455 1,600 36,545 43,333
10,725 11,900 3,500 1,675 27,800 33,395
12,480 9,095 4,515 1,560 27,650 30,114
8,990 8,860 4,930 1,500 24,280 27,782
8,325 8,100 4,395 1,750 22,570 26,533
7,475 7,880 4,270 1,500 21,125 27,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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