AoeStats
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Nomad

509658515Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 95m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1067
+13
🇸🇰 Turks · Slovakia
1067
+13
🇹🇷 Saxons · Türkiye
1073
-16
🇹🇷 Slavs · Türkiye
930
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 3,983 12:32 23:08 44:42 ⛏ Fish Boom into Fire Galleys FC
41 3,903 14:17 22:43 44:22 ⛏ Fish Boom FC
23 2,240 13:18 22:28 35:47 ⛏ Fish Boom FC
20 1,915 13:27 26:39 43:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,190 27,540 23,800 6,150 105,680 109,928
51,445 24,615 20,295 5,175 101,530 114,293
39,375 26,775 19,240 3,575 88,965 97,326
26,515 25,200 12,360 2,350 66,425 71,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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