AoeStats
← Santi/ARG/

African Clearing

510550168Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 39m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1044
+16
🇷🇺 Armenians · Russia
1014
+18
🇺🇸 Danes · United States
1057
-17
🇦🇷 Maya · Argentina
1048
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,530 14:44 25:37 — ⚔ M@A FC
20 788 13:12 17:43 — ⛏ Fast Castle
17 675 13:58 23:01 — ⚔ Scout Rush
17 653 12:20 19:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,210 6,535 4,645 950 25,340 32,179
6,715 4,370 2,555 950 14,590 16,462
5,135 4,800 525 400 10,860 14,499
3,310 1,613 430 100 5,453 6,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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