AoeStats
← Wamett

Fortress

508909177Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 53m 38s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
981
+14
🇨🇿 Vietnamese · Czechia
974
+14
🇩🇪 Huns · Germany
950
-15
🇫🇷 Franks · France
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,196 7:55 15:00 26:25 ⛏ Fast Castle
26 1,373 8:54 12:50 28:46 ⛏ Fast Castle
23 1,234 7:08 11:58 30:22 ⛏ Fast Castle
16 880 7:44 13:13 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,835 14,755 20,435 1,060 63,085 69,437
22,795 20,185 15,320 2,580 60,880 80,447
25,445 9,895 18,075 1,745 55,160 64,646
22,595 9,555 14,865 2,380 49,395 54,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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