AoeStats
← Katovincere

Nomad

510311303Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 45m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1062
+16
🇵🇰 Persians · Pakistan
1056
+16
🇨🇳 Huns · China
1075
-16
🇨🇳 Malay · China
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,189 16:00 27:17 43:44 ⚔ Scout Rush
21 952 13:24 20:40 37:05 ⛏ Fish Boom FC
21 950 15:19 26:42 — ⛏ Fish Boom into Galleys
18 840 16:46 22:04 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,835 15,079 7,700 2,450 44,064 48,697
11,235 9,282 3,195 1,880 25,592 26,438
10,640 8,567 4,020 1,050 24,277 25,691
7,890 9,347 1,655 1,250 20,142 23,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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