AoeStats
← Ragnar.Guerrero

Arena

509797763Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 27m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1178
+13
🇦🇷 Japanese · Argentina
1061
+17
🇦🇷 Wei · Argentina
1131
-16
🇦🇷 Varangians · Argentina
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,410 9:00 20:50 — ⛏ Fast Castle
25 698 10:56 14:44 — ⛏ Fast Castle
25 679 12:02 15:37 — ⛏ Fast Castle
16 438 10:49 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,510 5,410 2,345 100 17,365 18,531
7,200 6,075 1,005 200 14,480 18,423
6,040 3,585 1,660 1,400 12,685 13,499
5,790 4,555 1,600 100 12,045 12,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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