AoeStats
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MegaRandom

510019711Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 52m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1247
+12
🇺🇸 Mongols · United States
1191
+14
🇲🇽 Italians · Mexico
1162
-13
🇨🇱 Mongols · Chile
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,341 10:10 21:37 49:20 ⚔ Archer Rush
35 1,817 9:34 20:08 38:42 ⚔ Scout Rush
30 1,574 11:13 15:34 34:54 ⛏ Fast Castle
22 1,158 10:13 17:52 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 24,866 15,795 4,750 60,636 73,960
21,355 19,675 6,875 3,055 50,960 62,135
22,045 12,021 10,615 1,000 45,681 47,450
19,615 12,835 8,840 1,435 42,725 45,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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