AoeStats
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African Clearing

510417086Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 63m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1038
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961
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960
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806
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1008
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969
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🇺🇦 Slavs · Ukraine
967
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934
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Player eAPM Actions Feudal Castle Imperial Opening
32 2,046 22:09 26:22 61:31 ⚔ FC into Scouts
27 1,717 14:40 25:23 40:02 ⚔ Archer Rush
25 1,575 19:10 27:53 49:44 ⛏ Fast Castle
20 1,286 14:50 19:34 44:29 ⛏ Fast Castle
18 1,156 13:37 21:36 37:32 ⚔ FC into Archers
15 982 21:35 29:30 50:18 ⛏ Fast Castle
12 764 15:44 22:15 55:02 ⛏ Fast Castle
9 592 15:27 28:56 43:07

Resources

Player Food Wood Gold Stone Spent Collected
19,450 17,405 15,290 2,150 54,295 63,942
15,875 20,960 8,160 3,800 48,795 60,753
17,600 16,051 11,370 2,950 47,971 53,588
20,065 14,420 9,425 1,325 45,235 55,385
16,190 15,406 8,200 3,255 43,051 51,648
19,530 9,185 10,665 1,050 40,430 46,693
12,495 8,584 3,260 1,475 25,814 26,622
11,215 8,268 2,480 1,910 23,873 27,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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