AoeStats
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Fortress

510211073Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 54m 6s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1618
+15
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1601
+16
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1571
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1537
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1715
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1505
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Player eAPM Actions Feudal Castle Imperial Opening
93 5,029 7:47 11:22 23:40 ⛏ Fast Castle
54 2,941 8:09 12:04 25:48 ⛏ Fast Castle
48 2,592 7:34 12:08 26:46 ⛏ Fast Castle
47 2,537 7:32 10:43 25:14 ⛏ Fast Castle
45 2,461 8:21 11:59 29:18 ⛏ Fast Castle
45 2,420 6:45 11:39 25:25 ⛏ Fast Castle
39 2,095 6:52 11:00 28:14 ⚔ FC into Scouts
32 1,757 8:29 12:11 25:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,725 27,090 36,680 7,455 135,950 137,369
64,005 25,040 26,910 2,950 118,905 141,450
31,545 41,496 18,465 3,005 94,511 99,466
32,530 35,115 19,815 5,120 92,580 94,031
29,980 36,785 12,795 4,120 83,680 85,752
27,910 29,290 19,760 2,350 79,310 99,167
38,715 20,398 16,645 2,360 78,118 86,264
16,440 33,722 17,285 5,435 72,882 78,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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