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Oasis

509130143Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Mongols · Slovakia
1240
+13
🇲🇽 Franks · Mexico
1193
+15
🇦🇷 Khitans · Argentina
1185
-14
🇹🇼 Varangians · Taiwan
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,087 9:39 22:12 38:27 ⚔ Scout Rush
24 983 9:11 18:08 30:42 ⛏ Fast Castle
23 936 10:39 20:42 36:57 ⚔ Scout Rush
21 866 11:53 26:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,645 11,024 7,650 1,800 42,119 44,390
17,925 11,277 7,225 1,530 37,957 41,350
15,970 9,355 5,725 1,745 32,795 37,276
9,105 5,430 3,450 1,805 19,790 21,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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