AoeStats
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African Clearing

510460473Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1537
+12
🇶🇦 Teutons · Qatar
1503
+14
🇺🇸 Lithuanians · United States
1474
+15
🇭🇰 Saxons · Hong Kong SAR China
1436
+17
🇦🇷 Wei · Argentina
1550
-17
🇨🇦 Khitans · Canada
1509
-17
🇨🇦 Japanese · Canada
1503
-17
🇺🇸 Malians · United States
1253
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 1,837 13:41 17:33 37:56 ⛏ Fast Castle
39 1,699 13:18 17:49 34:17 ⛏ Fast Castle
39 1,674 11:48 22:56 — ⚔ Archers into Skirms
36 1,561 13:45 17:34 41:34 ⛏ Fast Castle
34 1,452 15:27 19:12 41:52 ⛏ Fast Castle
32 1,394 14:04 34:32 — ⚔ M@A into Skirms
30 1,319 12:42 30:39 — ⚔ Archer Rush
28 1,228 12:39 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,585 16,164 11,130 2,065 47,944 50,947
24,180 12,273 8,720 1,390 46,563 46,775
20,535 11,945 11,445 1,700 45,625 54,165
12,780 14,054 5,915 1,830 34,579 36,525
12,395 8,113 3,370 1,180 25,058 24,864
8,415 8,538 5,800 2,280 25,033 26,890
8,260 5,458 3,805 1,300 18,823 21,016
6,620 4,139 1,000 400 12,159 11,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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