AoeStats
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African Clearing

510452431Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 66m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1539
+15
🇨🇦 Hindustanis · Canada
1495
+16
🇨🇦 Hindustanis · Canada
1488
+17
🇦🇷 Britons · Argentina
1612
-21
🇲🇽 Poles · Mexico
1519
-16
🇦🇷 Varangians · Argentina
1390
-11
Player eAPM Actions Feudal Castle Imperial Opening
73 4,861 12:56 17:04 34:28 ⛏ Fast Castle
40 2,641 15:03 19:04 40:40 ⛏ Fast Castle
40 2,676 12:01 22:34 47:36 ⚔ Scout Rush
34 2,253 12:18 16:26 52:21 ⛏ Fast Castle
29 1,927 12:41 18:06 39:01 ⛏ Fast Castle
27 1,764 13:34 17:48 41:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,800 18,936 27,865 6,165 86,766 113,858
33,570 17,822 21,785 8,415 81,592 99,324
23,325 30,028 20,110 7,150 80,613 102,658
29,910 21,609 15,230 8,155 74,904 76,187
32,060 12,980 17,565 2,000 64,605 74,075
30,675 13,594 8,800 3,505 56,574 62,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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