AoeStats
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African Clearing

510858839Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 53m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1696
+9
🇺🇸 Danes · United States
1637
+11
🇺🇸 Bengalis · United States
1558
+14
🇺🇸 Lithuanians · United States
1445
+18
🇧🇪 Georgians · Belgium
1658
-19
🇳🇱 Sicilians · Netherlands
1549
-14
🇲🇽 Burmese · Mexico
1475
-11
🇩🇪 Cumans · Germany
1368
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,708 14:15 19:16 36:05 ⛏ Fish Boom FC
48 2,574 13:43 18:45 41:58 ⛏ Fast Castle
44 2,344 11:11 22:21 46:08 ⚔ Scout Rush
41 2,181 13:30 17:25 36:46 ⛏ Fast Castle
40 2,153 13:26 19:52 40:15 ⛏ Fish Boom FC
39 2,091 13:20 19:55 40:42 ⛏ Fast Castle
31 1,654 13:03 18:41 38:34 ⛏ Fast Castle
27 1,449 15:06 19:05 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,065 25,009 15,485 3,440 78,999 80,791
24,495 24,416 17,800 3,660 70,371 85,816
26,850 23,218 12,485 3,335 65,888 70,481
30,835 23,639 8,660 1,700 64,834 70,414
26,740 21,771 10,245 2,655 61,411 62,715
28,470 17,490 10,605 2,745 59,310 64,501
22,870 17,575 15,385 2,015 57,845 61,449
15,670 20,962 8,365 4,225 49,222 53,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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