AoeStats
← Zxead

MegaRandom

505700099Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 38m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
682
+15
🇹🇷 Magyars · Türkiye
680
+15
🇺🇸 Cumans · United States
657
-26
🇸🇻 Koreans · El Salvador
657
-26
Player eAPM Actions Feudal Castle Imperial Opening
38 1,462 12:50 23:20 — ⚔ Scout Rush
32 1,229 13:23 24:01 — ⚔ Skirms into Scouts
26 997 9:46 29:00 — ⛏ Fast Castle
9 336 10:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,630 8,305 3,840 330 21,105 22,752
9,180 4,577 3,155 1,500 18,412 19,665
3,600 12,832 1,250 0 17,682 20,436
4,905 4,140 50 125 9,220 9,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.