AoeStats
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Black Forest

510155549Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 18m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1263
+16
🇫🇷 Ethiopians · France
1262
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1246
+17
🇪🇬 Persians · Egypt
1196
+20
🇺🇸 Britons · United States
1295
-18
🇳🇿 Varangians · New Zealand
1284
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🇨🇳 Persians · China
1251
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🇨🇳 Koreans · China
1250
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Player eAPM Actions Feudal Castle Imperial Opening
42 770 10:33 — — ⚔ Archer Rush
42 775 12:47 17:13 — ⛏ Fast Castle
36 659 10:48 14:44 — ⛏ Fast Castle
35 639 10:56 16:02 — ⛏ Fast Castle
29 541 10:21 14:03 — ⛏ Fast Castle
20 370 11:54 — — ⚔ Scout Rush
17 312 10:48 14:50 — ⛏ Fast Castle
16 288 10:32 15:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,575 3,144 1,675 0 7,394 8,026
3,950 2,155 250 200 6,555 6,997
3,525 2,500 250 100 6,375 6,634
3,625 2,195 200 200 6,220 6,313
3,395 2,325 400 0 6,120 6,312
3,145 2,048 250 95 5,538 6,223
2,975 1,888 250 200 5,313 6,365
3,100 1,169 250 650 5,169 5,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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