AoeStats
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Coastal Forest

510314400Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1121
+15
🇨🇳 Bengalis · China
1108
+15
🇺🇸 Italians · United States
1104
+15
🇺🇸 Danes · United States
1101
+16
🇨🇳 Goths · China
1148
-18
🇨🇳 Ethiopians · China
1095
-15
🇨🇦 Tatars · Canada
1065
-14
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,709 13:58 19:56 38:30 ⚔ Fish Boom FC into Archers
46 2,316 10:15 15:16 37:01 ⛏ Fast Castle
43 2,142 10:38 19:25 43:21 ⚔ Archer Rush
28 1,416 12:24 18:59 26:28 ⛏ Fish Boom FC
25 1,273 11:32 21:14 31:58 ⛏ Fish Boom
23 1,142 11:08 15:42 31:15 ⛏ Fish Boom FC
22 1,084 10:45 20:44 42:41 ⚔ M@A into Skirms
18 899 10:17 18:54 38:10 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
24,520 19,313 13,330 6,250 63,413 69,927
21,485 21,610 17,610 1,080 61,785 66,068
27,690 11,708 18,820 2,650 60,868 64,956
13,200 24,892 19,970 1,600 59,662 66,870
17,885 19,835 13,700 2,805 54,225 63,462
27,130 14,835 7,855 2,250 52,070 54,305
14,945 17,520 5,265 1,500 39,230 43,039
7,825 9,928 7,620 1,220 26,593 27,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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