AoeStats
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Black Forest

509246594Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Jurchens · Australia
1430
+15
🇨🇦 Persians · Canada
1424
+15
🇺🇸 Malay · United States
1396
+16
🇺🇸 Vietnamese · United States
1376
+17
🇲🇽 Britons · Mexico
1422
-17
🇦🇷 Byzantines · Argentina
1403
-16
🇧🇷 Vietnamese · Brazil
1378
-15
🇺🇸 Danes · United States
1378
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,394 12:24 18:30 32:24 ⛏ FC into Fish Boom
41 1,870 11:59 15:38 29:59 ⛏ Fish Boom FC
38 1,692 12:51 16:19 32:16 ⛏ Fast Castle
38 1,728 9:59 20:59 30:47 ⚔ Towers FC
33 1,493 11:11 15:33 29:53 ⛏ Fish Boom FC
33 1,506 12:17 16:40 29:31 ⛏ Fast Castle
29 1,304 12:56 16:49 30:31 ⛏ Fish Boom FC
27 1,200 14:53 22:13 28:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,045 30,615 13,435 1,600 82,695 87,274
39,725 16,707 14,875 3,940 75,247 80,097
29,545 25,000 13,335 1,725 69,605 73,924
28,865 19,040 16,030 2,950 66,885 76,475
16,825 19,488 10,695 3,215 50,223 51,772
16,400 19,862 9,365 850 46,477 53,945
12,675 15,250 11,045 1,445 40,415 49,563
12,870 16,412 7,705 2,905 39,892 55,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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