AoeStats
← Cheonma

Fortress

508894555Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1384
+14
🇦🇷 Varangians · Argentina
1339
+16
🇦🇷 Japanese · Argentina
1329
+17
🇦🇷 Turks · Argentina
1257
+19
🇧🇪 Franks · Belgium
1360
-17
🇹🇼 Persians · Taiwan
1355
-17
🇨🇴 Celts · Colombia
1349
-17
🇨🇱 Saracens · Chile
1309
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,402 8:29 12:52 17:23 ◆ FC into Fast Imp
37 1,358 8:14 12:15 — ⛏ Fast Castle
28 1,024 6:58 11:51 26:33 ⛏ Fast Castle
27 983 7:32 11:45 27:00 ⛏ Fast Castle
26 929 7:26 12:47 27:49 ⛏ Fast Castle
26 939 6:47 10:22 24:56 ⛏ Fast Castle
20 745 8:09 12:03 29:10 ⛏ Fast Castle
14 517 7:21 11:19 19:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,410 9,280 12,495 330 47,515 55,164
17,435 13,140 5,285 555 36,415 41,934
15,490 10,980 6,780 435 33,685 38,226
14,110 5,275 5,765 965 26,115 27,773
9,120 6,475 7,560 670 23,825 24,603
11,980 7,015 3,670 300 22,965 28,205
10,565 7,805 3,320 100 21,790 25,701
7,365 4,010 3,280 360 15,015 16,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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