AoeStats
← Cheonma

MegaRandom

508881713Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 26m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1345
+13
🇦🇷 Varangians · Argentina
1294
+15
🇦🇷 Magyars · Argentina
1289
+15
🇦🇷 Cumans · Argentina
1284
+15
🇨🇴 Saracens · Colombia
1309
-16
🇨🇳 Varangians · China
1268
-14
🇪🇸 Khmer · Spain
1251
-14
🇨🇦 Jurchens · Canada
1251
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,524 9:32 — — ⚔ M@A into Archers
50 1,360 10:22 20:26 — ⚔ Fish Boom into Scouts
49 1,325 9:23 21:51 — ⚔ Scout Rush
45 1,213 9:59 13:59 — ⛏ Fast Castle
42 1,128 10:01 — — ⚔ Archers into Skirms
40 1,074 11:06 18:34 — ⚔ Fish Boom into Archers
28 753 11:06 15:35 — ⛏ Fish Boom FC
20 529 14:21 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,315 7,270 2,865 100 16,550 17,789
7,750 5,132 2,770 100 15,752 16,106
7,665 4,285 1,575 300 13,825 14,890
6,960 4,087 1,825 100 12,972 12,824
4,800 4,097 250 1,945 11,092 11,024
4,870 4,722 1,250 0 10,842 12,984
4,030 3,813 1,705 280 9,828 11,819
3,955 4,316 745 100 9,116 10,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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