AoeStats
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MegaRandom

509749224Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 64m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1090
+16
🇺🇸 Huns · United States
1088
+16
🇨🇱 Huns · Chile
1093
-16
🇨🇱 Saxons · Chile
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,380 7:54 20:08 42:48 ⚔ Scout Rush
37 2,389 9:41 14:18 36:14 ⛏ Fast Castle
34 2,173 10:56 18:25 36:19 ⚔ M@A Rush
24 1,565 8:50 19:58 50:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,415 17,150 35,235 3,440 94,240 99,176
40,350 27,277 17,095 2,915 87,637 93,681
29,735 33,692 17,020 2,415 82,862 92,447
25,890 15,285 13,745 3,905 58,825 69,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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