AoeStats
← LaUlrich

Nomad

510259297Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 34m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1188
+15
🇲🇽 Mongols · Mexico
1110
+18
🇳🇿 Malay · New Zealand
1186
-18
🇩🇪 Turks · Germany
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,676 14:40 19:04 — ⛏ Fish Boom FC
30 1,058 16:01 20:15 — ⚔ Fish Boom FC into Scouts
24 829 12:33 17:16 — ⛏ Fish Boom FC
22 773 14:05 18:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,650 12,953 3,600 750 25,953 27,396
4,150 6,470 2,840 1,850 15,310 16,032
6,375 5,359 1,545 1,600 14,879 15,492
5,295 4,730 1,235 1,080 12,340 13,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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