AoeStats
← LaUlrich

Arabia

510141026Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 48m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1138
+17
🇬🇧 Vietnamese · United Kingdom
1079
+19
1206
-20
🇲🇽 Franks · Mexico
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,693 10:06 23:22 40:00 ⚔ Archer Rush
32 1,526 9:27 19:46 36:59
30 1,438 11:14 18:11 36:30 ⛏ Fast Castle
18 850 11:27 19:33 42:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,660 11,469 15,330 1,700 54,159 63,920
21,235 12,534 11,920 4,040 49,729 53,401
13,950 14,154 10,035 2,900 41,039 49,586
18,645 7,445 11,410 950 38,450 38,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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