AoeStats
← PacoelJusto

Black Forest

510595607Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 49m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1136
+16
🇲🇽 Malians · Mexico
1076
+18
🇦🇷 Dravidians · Argentina
1058
+19
🇺🇸 Britons · United States
1057
+19
🇨🇳 Magyars · China
1150
-19
🇹🇷 Burmese · Türkiye
1140
-18
🇹🇷 Britons · Türkiye
1124
-18
🇮🇳 Portuguese · India
1106
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,079 12:38 17:16 31:36 ⛏ Fast Castle
42 2,065 12:17 18:15 30:25 ⛏ Fast Castle
40 2,007 12:17 15:56 29:49 ⛏ Fast Castle
36 1,814 9:41 17:25 32:28 ⛏ Fast Castle
28 1,391 11:56 16:30 34:47 ⛏ Fast Castle
28 1,402 11:29 16:31 39:15 ⛏ Fast Castle
25 1,263 11:44 16:38 30:24 ⛏ Fast Castle
19 965 11:47 16:12 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,320 18,730 23,000 1,765 100,815 101,862
30,895 20,611 16,280 3,000 70,786 76,280
29,445 22,190 13,035 3,140 67,810 83,031
27,220 21,057 16,775 2,465 67,517 72,747
15,895 21,785 17,895 2,205 57,780 72,543
18,680 20,345 11,075 3,600 53,700 65,093
14,385 22,077 14,235 2,325 53,022 63,517
14,395 17,900 4,840 1,700 38,835 45,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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