AoeStats
← PacoelJusto

MegaRandom

510047145Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 24m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1168
+12
🇲🇽 Danes · Mexico
1117
+14
🇲🇽 Lithuanians · Mexico
1109
+16
🇵🇪 Lithuanians · Peru
1101
-15
🇬🇧 Italians · United Kingdom
1076
-14
🇲🇽 Malians · Mexico
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 733 9:52 16:33 — ⛏ Fast Castle
29 731 10:14 23:16 — ⚔ Archer Rush
27 664 9:43 21:59 — ⚔ Scout Rush
25 609 11:13 24:37 — ⚔ Archer Rush
24 599 10:26 17:33 — ⛏ Fast Castle
23 573 8:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,445 4,183 1,760 0 10,388 11,216
5,235 3,625 1,200 0 10,060 10,061
4,905 3,901 1,045 0 9,851 9,867
4,400 3,398 475 850 9,123 9,400
4,130 3,249 790 200 8,369 9,665
3,440 3,125 50 30 6,645 7,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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