AoeStats
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Pilgrims

510044402Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1211
+11
🇨🇳 Armenians · China
1206
+11
🇨🇳 Dravidians · China
1177
+12
🇦🇷 Huns · Argentina
1055
+18
🇹🇷 Byzantines · Türkiye
1112
-13
1102
-13
🇨🇱 Danes · Chile
1097
-13
🇲🇽 Berbers · Mexico
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,714 12:40 17:38 33:02 ⛏ Fish Boom into Fire Galleys FC
37 1,709 13:44 18:26 29:12 ⛏ Fish Boom FC
31 1,451 12:33 18:18 39:25 ⚔ Fish Boom FC into Scouts
31 1,433 11:23 15:17 32:37 ⛏ Fish Boom FC
26 1,213 10:23 22:51 — ⛏ Fish Boom into Galleys FC
25 1,165 13:06 20:32 — ⛏ Fish Boom into Fire Galleys FC
25 1,175 12:49 21:21 39:12 ⚔ Fish Boom into M@A FC
21 974 13:11 22:59 39:09 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,430 16,150 12,360 2,350 51,290 56,021
21,935 12,711 11,355 3,070 49,071 51,733
14,240 20,180 12,880 1,370 48,670 58,181
12,435 17,585 7,160 2,125 39,305 53,055
13,595 14,875 6,445 2,180 37,095 44,895
8,075 19,178 7,560 1,400 36,213 43,742
9,500 12,680 3,889 1,725 27,794 29,566
6,305 5,899 1,860 1,050 15,114 17,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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