AoeStats
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Oasis

509159811Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 67m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
566
+16
🇫🇷 Saxons · France
548
+17
🇫🇮 Bengalis · Finland
608
-18
🇫🇮 Aztecs · Finland
540
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,217 12:07 22:59 35:55 ⚔ Archer Rush
13 889 12:49 21:01 32:39 ⛏ Fast Castle
10 701 10:50 23:39 41:26 ⚔ Archer Rush
8 560 15:50 32:55 46:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,200 25,530 12,855 5,005 64,590 121,741
23,155 19,450 15,030 3,190 60,825 66,603
17,275 19,555 13,940 2,965 53,735 72,231
12,655 10,265 9,130 2,645 34,695 41,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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