AoeStats
← Setroc

Lombardia

509760680Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 1m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
981
+14
🇨🇴 Vietnamese · Colombia
981
+14
🇺🇸 Inca · United States
952
+16
🇦🇺 Italians · Australia
933
+16
🇺🇸 Varangians · United States
1002
-17
🇺🇸 Italians · United States
964
-16
🇺🇸 Vietnamese · United States
918
-14
🇺🇸 Shu · United States
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 51 — — —
25 46 — — —
21 38 — — —
14 25 — — —
14 25 — — —
11 21 — — —
10 18 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 0 0 0 300 135
200 0 0 0 200 0
0 125 50 0 175 79
150 0 0 0 150 136
50 25 0 0 75 85
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.