AoeStats
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Nomad

509074878Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 6m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1095
+12
🇫🇷 Persians · France
1084
+12
🇵🇱 Danes · Poland
1060
+13
🇮🇱 Magyars · Israel
1021
+15
🇦🇺 Mongols · Australia
1063
-15
🇨🇳 Malay · China
1028
-14
🇦🇺 Britons · Australia
989
-13
🇦🇷 Vietnamese · Argentina
930
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 295 — — —
35 232 — — — ⛏ Fish Boom
32 210 — — — ⛏ Fish Boom
31 201 — — —
26 173 — — — ⛏ Fish Boom
22 146 — — —
18 117 — — —
8 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 1,000 0 100 2,100 1,371
400 1,150 0 100 1,650 899
550 775 50 100 1,475 793
700 550 50 100 1,400 601
700 550 0 100 1,350 617
400 550 50 100 1,100 360
400 475 0 100 975 253
0 275 0 100 375 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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