AoeStats
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Baltic

510451584Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 7m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
942
+16
🇺🇸 Saxons · United States
897
+18
🇺🇸 Romans · United States
869
+19
🇻🇳 Poles · Vietnam
997
-19
🇨🇱 Ethiopians · Chile
950
-18
🇨🇳 Chinese · China
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 293 — — —
36 265 — — —
20 150 — — —
19 137 — — —
17 128 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 675 0 0 2,325 2,226
1,000 250 0 0 1,250 1,414
900 275 50 0 1,225 1,191
650 400 50 0 1,100 1,262
500 100 0 0 600 865
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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