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Lombardia

508789520Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 114m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
937
+14
🇨🇦 Franks · Canada
932
+15
🇫🇷 Khmer · France
925
+15
🇱🇰 Magyars · Sri Lanka
921
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🇺🇸 Italians · United States
960
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🇺🇸 Bengalis · United States
912
-15
🇺🇸 Byzantines · United States
883
-14
🇺🇸 Saxons · United States
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 4,587 11:34 15:50 43:59 ⛏ Fast Castle
25 2,903 10:49 15:33 40:28 ⚔ FC into Scouts
24 2,769 11:45 16:31 38:25 ⛏ Fast Castle
22 2,542 13:14 25:54 38:35 ⚔ FC into Skirms
15 1,718 10:54 16:26 36:28 ⛏ Fast Castle
14 1,616 13:30 23:35 28:35 ◆ FC into Fast Imp
12 1,411 14:06 23:59 39:09
9 1,004 11:13 20:14 34:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,235 46,815 44,545 11,570 149,165 309,000
33,740 65,494 43,715 3,830 146,779 158,168
53,750 52,848 30,240 5,075 141,913 154,488
66,755 40,605 24,480 3,610 135,450 143,172
47,420 39,520 29,890 4,495 121,325 192,759
55,395 19,765 38,910 4,300 118,370 175,178
28,145 40,975 15,735 3,965 88,820 108,718
36,275 15,245 24,475 6,570 82,565 145,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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