AoeStats
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MegaRandom

509308109Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 56m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Romans · Vietnam
1353
+15
🇻🇳 Magyars · Vietnam
1353
+15
🇯🇵 Vikings · Japan
1345
-16
🇯🇵 Varangians · Japan
1313
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,737 11:10 23:28 35:26 ⚔ Archer Rush
56 3,146 10:22 24:59 39:10 ⚔ Scout Rush
49 2,784 10:46 21:27 40:30 ⚔ M@A FC
38 2,124 12:28 25:39 41:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,320 17,781 24,065 2,325 75,491 83,418
23,770 22,689 18,585 1,725 66,769 74,524
26,680 16,267 15,115 1,565 59,627 61,874
17,200 22,805 13,460 960 54,425 56,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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